Massive Worlds Version v1.2 - Beta Features

Overview

The next full version of the Massive Worlds Toolkit is currently in Beta.
Version 1.2 will include a large range of new features, tools and improvements.



Including :


– A new RVT Landscape Material.


– Unreal PCG foliage & props workflow.


– Biome & Sub-Biome Layer Generation.


– Controllable Landscape Grass.


– A Full Settlement Building Toolset.


– Perforce support


– Terraforming Tools.


And more !

Created for Unreal 5.5.4, and Houdini 20.5.450 (or higher).

Early Access Builds


In order to release it in a managed an timely manner, I’ll be providing Early Access Vertical Slice builds to Patron Backers of the new Massive Worlds Backer Tier (and up).

Vertical Slice builds, as they are released, will include an increasingly more complete version of the v1.2 MW Toolkit.

With new subsets of Blackbox HDAs that have been upgraded from Version 1.1 to Version 1.2. As well as updates to the Unreal components of the Massive Worlds Toolkit.

 

I’m also working with a team of artists to really bring the example level to life and put the finishing touches on the tools and the landscape material.

Vertical Slice 1 – Released April 2025

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Featuring:

– A new MWT landscape material featuring 2 biomes with 8 materials each*
*(more biomes are coming).
– A Props Compositing tool suitable for combining multiple point clouds of props together.
– PCG spawned ISM/HISM Foliage Grids fully compatible with World Partition.
Procedural RVT decal support.
– Material/Biome based custom density Grass system.
( Currently no grass is installed in the Demo scene ).
– This Demo scene also features an example Point Cloud containing road decals courtesy of the Fracture Labs Road Decoration Plugin by Oscar Cerro.
Which builds on top of the v1.2 toolkit, more on this in the future.

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Vertical Slice 2 – (Planned) Release July 2025

Featuring :

– Updated PNET (Process & Export Tiles) Pipeline to extract unreal landscape data and export it back to Unreal.

– New landscape extraction tool features, including improved direct capture to Tile data and pre-configured presets for fast extraction of specific datasets from the unreal landscape.

– Initial implementation of Grass functionality and demo assets in the example scene.
– Improvements to the RVT Unreal Landscape Material and RVT Decals.

– Improved Mesh Stamp generation tool, for locking down landscape features.

– Documentation regarding the new Landscape material and unreal MWT landscape workflows.

MASSIVE WORLDS TOOLKIT

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