A Comprehensive Course on Procedural Tool Development for Game-Dev Pipelines.
Each module expands upon the previous, adding to the larger Masterclass project in stages.
This FREE module serves as the best entry point for any aspiring Houdini Technical Artist.
It covers the basics of Houdini and it’s interface and is suitable for complete beginners to Houdini.
Follow this module to learn how to use Houdini’s node language to build a simple tool that constructs procedural office buildings.
We will cover procedural modeling, UVs, texturing and how to install instances to bring everything into Unreal using the Houdini Engine plug-in.
My name is Erwin Heyms and I have been a professional Technical Artist in the video games industry since 2013.
I have worked on various triple-A titles such as Ghost Recon Wildlands and Breakpoint as one of the main Houdini Technical Artists.
Over the course of my career, I’ve developed a large range of Houdini related skills and insights ranging from procedural tool development for World Builders and Artists, how to make interactive and user-friendly tools, and how to design procedural pipelines for games.