Massive Worlds

TOOLKIT

A Houdini based Framework for Open World Construction in UE 5

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Presenting the Massive Worlds Toolkit v1.1

By popular demand of both Patrons and Clients,

Presenting a Houdini centric Framework for massive open world generation in Unreal Engine 5.3.

Providing a new and powerful & liberating pipeline for open world building, the “Massive Worlds” toolkit empowers you to use your Houdini Digital Assets with Unreal, at a scale and at a level of integration that simply wasn’t possible before.

With the Massive Worlds Toolkit you will be able to create, manage and operate a Houdini based Streaming Proxy Landscape pipeline in Unreal 5.3. It is based on nearly a decade of experience crafting massive open worlds for video games and employs some of the best practices I know.

Leveraging new Unreal 5 features, such as Landscape Edit Layers, this set of Houdini nodes will empower your pipeline, allowing you to procedurally shape your worlds in the Unreal Engine like never before.

HOW TO DOWNLOAD

To get Access to the Massive Worlds Toolkit you can Subscribe to the 2nd tier on my Patreon Page here.

Licensing options

The Massive Worlds Toolkit is a Middleware available under a broad spectrum of Licenses, suitable for every type of use.

For Personal and Limited Commercial Projects:

The Massive Worlds Toolkit, is available with a limited commercial license as a subscriber bonus to E-Houdini Academy Patrons.

This Tier 0 license is valid for use on an unlimited amount of non-commercial, or limited commercial projects, for individuals and studios.

Get your limited commercial license here.

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For Commercial Projects and Studios:

Need to use the Massive Worlds Toolkit for commercial projects ?
Do you need access to the source code to customize the toolkit to your needs ?
Or do you just want to take it for a trail run ?

For commercial options, see the licensing page.

LICENSING OPTIONS

MASSIVE WORLDS TOOLKIT

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Benefits

Featured Assets

Extract Unreal Landscape
This tool extracts the Unreal Streaming Proxy based Landscape to a Cache file for other MW tools to use.
Process And Export Tiles
The Core asset of the toolset. The PNET node allows Houdini to Import, Composite and Export Streaming Proxy tiles to and from Unreal with minimal data loss.
Load Layers
This utility asset loads on demand the Layer information stored in the Tile Cache. Can both transfer data to input geometry and output Heightmaps on demand.
Path Editor
A recursive pathfinding tool, that allows you to interactively draw roads on large terrains to create complex, realistically winding networks of roads.
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MASSIVE WORLDS TOOLKIT

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Roadmap

Currently, the toolkit contains the following features:

Future planned improvements:    

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Testimonials

MASSIVE WORLDS TOOLKIT

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Contact Erwin Heyms for full access licensing.